Education · Key Projects
Four projects from my Master of Communication:
I analysed 800 posts from the r/Stutter subreddit using Python-based NLP (RoBERTa sentiment analysis, word frequency mapping, and co-occurrence networks) to surface emotional patterns often absent from medical literature.
Beyond the topic itself, the project demonstrates how unstructured social media data can reveal the emotional drivers behind behaviour. When brands understand how people actually speak about their experiences, communication becomes more precise and resonant.
This project used the Tropicana rebrand failure of 2009 as a lens to explore the risks of abandoning established visual identity in pursuit of minimalism.
Through a structured market research exercise, 125 respondents were split across two design conditions (heritage and minimalist) and presented with a 25-item survey using 7-point Likert scales.
The data was analysed using descriptive statistics, t-tests, regression, and correlation methods via IBM SPSS, to examine how shifts in design language shape consumer brand perception.
Built on preliminary audience research, this interactive game prototype simulates the experience of international students falling victim to property scams in Singapore. The storylines were drawn directly from real victim accounts.
The research identified urgency, fear, and overwhelm as the three emotions most commonly exploited by scammers. The goal was twofold: to develop a natural scepticism in users when engaging with property agents, and to familiarise them with the documentation required of licensed agents in Singapore.
This project analysed responses of 28,000 students to a survey measuring self-reported mental health, identifying combinations of social situations, academic pressure and lifestyle habits that leave students vulnerable to poor mental health and depression.
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